![](/uploads/1/2/5/4/125451385/909166523.jpg)
Mar 07, 2016 The real meat of ARK is on the PVP servers where players can directly compete and kill one another. It’s a sometimes vicious world with no rules enforced by developer Studio Wildcard outside of anti-cheat measures on official servers. As a result, official servers are generally ruled over by the “Alpha” tribe or tribes that have come into power.
![Play Play](/uploads/1/2/5/4/125451385/432346350.jpg)
Play Ark Servers!A place to post Ark: Survival Evolved servers, as well as discuss server administration and other various server related discussion. WE ARE THE LARGEST ARK SERVER LISTING COMMUNITY Posting guidelines. Do not post your server more than once every 48 hours. Refrain from down voting other serversRelated subreddits.Hand Picked Servers.Run a community or server host? Modmail us to be vetted and added to the sidebar!Do you have a problem with one of the servers listed in the sidebar? Modmail us why!
I read somewhere that we can switch servers. Originally posted by:This is a good point and I'll see if I can get it answered as soon as possible, but it does make sense to lock players to PvP or PvE to prevent exploiting loopholes.
But you're making the same mistake that most people who wanted PvE servers in this game make.We don't just want PvP to fight other players. You guys focus way to much on all the negative aspects of it, and don't focus enough on the positive aspect of a more challenging game being more rewarding.When I say I want PvP it has absolutely nothing to do with me wanting to kill other players, what I want is others to try and kill me. You're also just thinking about some sort of 'endgame' in which players can fight each other, but that's also not what this is about, It's about the entire process of leveling, crafting, etc. All while having the additional threat of real human players trying to outdo you.It increases the challenge of the game.Now, you might say that the challenge still exists, I can still start on a PvP server and do everything there even while others start on PvE servers and progress faster than me.But then the game is not balanced. We want the game to be more challenging, yes, but not at the expense of unfairly crippling ourselves.Honestly, this shouldn't be that surprising of a request at all in an online game.
![Play Play](/uploads/1/2/5/4/125451385/929642352.jpg)
We want some of the challenge to come from other actual players, and we want the game to be fair.That can't happen if you allow people to start on an easier server and then transfer to one where players have had to struggle more to get what they have. If this verdict is going to be Locked to PVP, PVE.
What will happen to those who already done transfers? They would most likely have a lot more items and saddles. And Currently I feel that ARK is a bit hard for new comers and Very Time consuming for the 'FUN'For example, one new player had just came and build up a nice base with wood and took him 4-5 Hours to do so. But one could get easily destroyed just by two aspects in the game. Bird or Grenade.
And takes not many hours in to build up both. Of course, if they had started at the same time it would not happen easily, and that case is very rare.Joining a Tribe, or Creating one might help, but that's not an easy task either. Unless the player joins a great end-game tribe who could defend a raid, or a tribe with lots of members and allies in the server, they are not really going to have a day with their base and Dinos. Creating a tribe is even harder to achieve than joining one.Which comes to my point of view'Transferring' is very useful in Current ARK system. Especially for new coming PvP, PvPvE players. It gives them the ability to defend themselves for at least more than a day.
Or at least, it could allow them to feel less sorrow or stress when one is raided heavily. I have seen a lot of new players play only for a single day and then quit the next day because their base were raided, all the dinos are gone dead.To conclude my point, unless Developers balance out the difficulty of the current ARK, I think the 'Transfer' system must not be locked by PVE, and PVP. I feel that ARK is great, and it is addictive. But it is not 'Newbie-Friendly', and it takes too much time to call it a 'Fun'. Originally posted by:To conclude my point, unless Developers balance out the difficulty of the current ARK, I think the 'Transfer' system must not be locked by PVE, and PVP. I feel that ARK is great, and it is addictive.
But it is not 'Newbie-Friendly', and it takes too much time to call it a 'Fun'I get your point and I think it's valid, however I don't think you understand our point.Whether it's a good idea or not, do you at least acknowledge that it changes the dynamics?If everyone who wanted to play on a PvP server started on a PvE server then yes it would make things easier for everyone. But what about people who want to start on PvP? By allowing outsiders from PvE servers to join (who had an easier time levelling as you said) you've completely broken the balance between these two types of players and the game is no longer fair to those who want to just do everything on the PvP serverThen the question is, which group of people should we cater to? People always think PvPers are childish and immature, but the funny thing is, doing it your way actually encourages that type of player.Your point of view is one where PvP is some end-game content where players go at each other or roam around killing weaker players and that's why you don't think PvP is as important during the early game.Whereas the way I'm looking at it PvP is important to add challenge to the game throughout all stages of levelling which is why I want to make PvP servers balanced for people who want to start on PvP servers. (because PvPing isn't just about killing other people it's about the threat of others killing you at any time which adds suspense and challenge).
![](/uploads/1/2/5/4/125451385/909166523.jpg)