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Originating in the arcades, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.
One of the most popular arcade games of its time, SNK's Ikari Warriors was a vertically-scrolling mission deep into hostile territory. Your mission: rescue General Alexander Bonn, C.I.F. US Forces in Central America, who has been seized by a band of revolutionaries and held captive in his own headquarters.
Initially packing machine guns, you will play the Red or Blue warrior (or both, with a friend), and slog through wave after wave of enemy soldiers. One button fires bullets, another launches grenades, but both must resupplied every once in a while. Power-up weapons are also available, including even a controllable tank (a la 1982's FrontLine, another arcade hit).
How to play Ikari Warriors. Each game uses different controls, Games can a combination of mouse,keyboard and Joystick. Ikari Warriors Description. BYO Rotary Joystick. Have you been wanting to play Ikari Warriors or Heavy Barrel? Notice how incredibly hard they are to play without a rotary joystick? Don't want to shell out 48 bucks to buy one from Happ? Then this tutorial is for you! What you will need: Mouse; Joystick with at least two notches in the shaft.
Enemies come in all types'soldiers, tanks, pillboxes, etc. - but also from every direction. To keep cool in the crossfire, Ikari Warriors gives players a rotary control on each joystick. With a twist on the joystick's top, your warrior's torso will spin around, ready to fire behind him while still running forward (kids, don't try this at home). This cool control method is replicated quite faithfully in Quicksilver's PC conversion, which was published by Data East in the US and Elite Systems in the UK. The action was unfortunately presented in limited 4-color CGA graphics due to hardward limitations of the time, but the smooth, furious action more than compensates for this.
Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures. Gameplay remained exactly the same, but the power-ups had changed along with the enemies. Once again, Quicksilver stepped up to the task of porting the action to the PC, and managed to retain the intuitiveness of the control scheme, as well as enhance graphical detail even with the same 4-color palette. Overall, both games are excellent conversions of the SNK arcade hits, and are solid precursors to the likes of Double Dragon and much better-looking Ikari III: The Rescue, which was done in all 16-color EGA glory. Highly recommended!
![Ikari Ikari](/uploads/1/2/5/4/125451385/975382617.jpg)
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (1.50 MB).
People who downloaded Ikari Warriors have also downloaded:
Ikari Warriors 3, Ikari Warriors II: Victory Road, Ikari Warriors, I.G.I.-2: Covert Strike, Incredible Hulk, The: The Pantheon Saga, Indiana Jones and the Temple of Doom, James Pond 1: Underwater Agent, Illusion Blaze
Ikari Warriors 3, Ikari Warriors II: Victory Road, Ikari Warriors, I.G.I.-2: Covert Strike, Incredible Hulk, The: The Pantheon Saga, Indiana Jones and the Temple of Doom, James Pond 1: Underwater Agent, Illusion Blaze
Ikari Warriors | |
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Basic Information | |
Video Game | |
SNK | |
Tradewest, Atari | |
Run & Gun | |
Arcade: 12-Way Joystick, 2 Buttons Atari 2600 Joystick NES Controller Atari 7800 Joystick | |
Arcade, Atari 2600, Amstrad CPC, Apple II, Atari ST, Commodore 64, MSX, ZX Spectrum, NES and Atari 7800 | |
Retail Features | |
North American Release Date(s) | |
Arcade machines November 26, 1986 Atari 2600 1989 | |
Awards | Changelog | Cheats | Codes | Codex Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches Ratings | Reviews | Screenshots | Soundtrack Videos | Walkthrough |
Ikari Warriors is a 1986 arcade game by SNK, published in the United States and Europe by Tradewest. Known simply as Ikari (怒 ?, literally 'anger') in Japan, this was SNK's first major breakthrough US release and became something of a classic. The game was released at the time when there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and the two-player mode.
Ikari Warriors involves Colonel Ralf and Second Lieutenant Clark of the later the King of Fighters series (known outside Japan as Paul and Vince in the Ikari series) battling through hordes of enemies. According to designer Keiko Iju, the game was inspired by the then-popular Rambo films and takes its name from the Japanese title of Rambo: First Blood Part II (Rambo: Ikari no Dasshutsu or 'The Furious Escape'). Ralf and Clark also make an appearance as playable characters in Metal Slug 6 and Metal Slug 7
Overview[edit | edit source]
The player takes the role of commando-like warriors named Ralf and Clark, who must try to reach the village of Ikari. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player to achieve victory. Ikari Warriors was the first popular video game to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions (TNK III, released in 1985, also from SNK, was the first to use such joysticks). The game also featured two buttons, one for the standard gun and another for lobbing grenades. It allowed two players to play cooperatively, side-by-side — one of the few games to do so at the time — and to use vehicles. The game cabinet was a standard upright.
Description[edit | edit source]
The player begins as one of two commando-type warriors, garbed in red (Ralf) or blue (Clark). They must proceed from the bottom of the screen upwards, towards the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units. Along the way, players may commandeer enemy tanks to help fight their way through the enemy personnel. The tanks are immune to enemy bullets, but have a limited supply of fuel and will sustain damage when it runs out or the tank is caught in an explosion, taking the player with it unless he can exit the tank and get clear before it blows up. Ikari Warriors was the first 'Commando' style game to give the player a limited amount of ammunition. Turning the joystick changed the direction the character faced independent of the direction the character was moving, as controlled by pushing the joystick. This gave the player freedom to attack or walk in eight different directions. No shot is fired from directly in front of the player; the warrior uses the machine gun in his right hand, and throws grenades with his left. If a player takes too long moving up screen, the computer starts using 'call for fire'. A red spot appears below him. This is tracking fire to speed up the game.
Hardware[edit | edit source]
Ikari Warriors printed circuit boards (PCBs) were manufactured in two different versions: SNK pinout and JAMMA pinout. Most SNK-pinout units were put into Ikari Warriors cabinets, while most JAMMA-pinout units were supplied as conversion kits. The SNK-pinout boards have a 22/44-pin edge connectors. The JAMMA-pinout PCBs have a 28/56-pin edge connectors. Both types consist of a stack of three boards, with interconnects. Ikari used SNK's model LS-30 joysticks, which contain a 12-way rotary switch box. The joysticks are connected to the PCB via auxiliary wiring harnesses.
Regional differences[edit | edit source]
The game is known simply as Ikari in Japan and Ikari Warriors in the United States and Europe. In addition to changing the names of the main characters from Ralf and Clark to Paul and Vince, the military commander the player rescues at the end of the game is named General Kawasaki in the Japanese version (named after SNK's former president Eikichi Kawasaki) and Colonel Cook in the US/Euro version (named after Tradewest's founder Leland Cook). General Kawasaki's name was unchanged in the NES version. The enemies in the game were actually Neo-Nazis, as evident by the presence of a Swastika at the middle of the final room.
Reception[edit | edit source]
The MS-DOS version of the game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 4 out of 5 stars.
Gallery[edit | edit source]
- Atari 2600 Boxart
- Amstrad CPC Boxart
- NES Boxart
External links[edit | edit source]
- Ikari Warriors at the Killer List of Videogames
- Ikari Warriors guide at StrategyWiki
- Ikari Warriors at MobyGames
- Ikari Warriors at World of Spectrum
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